本帖最後由 絲莉薇亞 於 2018-4-1 23:34 編輯  
 
  
 
【AI名稱】:自動寵物施放冰矛 
【AI作者】:未知 
【AI教學】:點此 
【AI說明】:寵物會無限使用冰矛攻擊玩家攻擊過的怪物、人物。 
【AI限制】:請確定您的寵物具備技能"冰矛" 
【AI語法】: 
  
 
<rules> 
 
<rule name="goto"> 
 
<conditions> 
 
<condition name="skill_preparable" pet_skill="icebolt"/> 
 
</conditions> 
 
<pattern> 
 
<param_decl/> 
 
<sequence> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/> 
 
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="5000"/> 
 
</sequence> 
 
</pattern> 
 
<event name="master_attack" master_skill="all"/> 
 
</rule> 
 
 
</rules> 
 
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